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Steam Wishlist Calculator

View the calculator here For a while I had been keeping track of key numbers and ratios and multipliers in a spreadsheet to help determine key metrics for how a game should perform in order to recoup...

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game-data-editor-1

Date: 9/11/20 Tags: Tools, Svelte, Data, VSCode Permalink: /game-data-editor-vscode-part-1 Summary: Why build a custom data editor? Title: Building a Game Data Editor in Visual Studio Code Part 1:...

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game-data-editor-2

Date: 9/11/20 Tags: Tools, Svelte, Data, VSCode Permalink: /game-data-editor-vscode-part-2 Summary: Using Svelte for VS Code Custom Editor Webviews Title: Building a Game Data Editor in Visual Studio...

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game-data-editor-3

Date: 9/20/20 Tags: Tools, Svelte, Data, VSCode Permalink: /game-data-editor-vscode-part-3 Summary: Getting data into Svelte from VSCode’s virtual document Title: Building a Game Data Editor in Visual...

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game-data-editor-4

Date: 9/21/20 Tags: Tools, Svelte, Data, VSCode Permalink: /game-data-editor-vscode-part-4 Summary: Editing VS Code virtual document data from Svelte Title: Building a Game Data Editor in Visual...

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Dreaming of C#'s future in Unity

Sorry for anyone that reads this thinking that I’m releasing anything here, but I just wanted to take down some notes publicly on some thoughts I’m having. I know it’s Very Cool to hate on Unity, and...

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Announcing Depot

The work I outlined in the previous posts about building a game data editor inside of VS Code has culminated to an actual release! And it’s got a name: Install Depot Now Depot is a structured data...

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Thoughts on Promesa

What is the substance of a memory? Like a dream, Promesa starts… somewhere. Silently remixing itself each you press play, your start point in Promesa is determined only by the logic of a random number...

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A History of Civilization Beyond Sid Meier's Memoir

With the Sid Meier’s recently released memoir, there’s been a raft of discussion about Civilization and its legacy in the discourse. Because strategy games have generally fallen out of the gaming...

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2020 in Review

2020 in media is already starting to fade - the items listed here explored by me before the clock struck 12 on New Years Eve, already seem positively so last year. And yet if there was an overarching...

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Troubleshooting MacOS APFS FileVault Permissions De-Sync During High Sierra...

I had a real bitch of a bug recently when trying to update my laptop from High Sierra to Big Sur. The best I can divine about what happened is that, while doing its usual multiple restarts as a new OS...

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Using Unity's New 2D Animation System for Traditional Sprite Animation

In the spirit of trying to disentangle incremental releases for engine features from large point version releases of the engine itself, Unity went on an absolute tear a few years ago and stuck a lot...

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I Guess I'm Making A Game Engine...

Maybe it all comes to this. Any gamedev-focused blog will inevtiably become a game engine development blog, if there wasn’t already a secret engine in the background. To be clear, I never wanted to do...

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Reflecting on using 2D in Unity in 2021/2022

I was asked a while ago by Unity to send them some thoughts on what I think about Unity with regards to 2D development, with emphasis on sharing all the gory details. Nothing about any of the...

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New Laptop Whomst This?

The blog has been a little quiet recently, and there’s been two reasons for that, one major and one minor. The major reason is that the company I run is gearing up to release Cantata in less than two...

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Game Design Mimetics (Or, What Happened To Game Design?)

Writing for TANK magazine in 2019, Josh Citarella mused on how WoW Classic tied into Mark Fischer’s idea of “the slow cancellation of the future” (aka “where are my hoverboards”) — its release acting...

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Midjourney Changed My Mind on AI-Generated Art

When the initial news cracked about DALL-E and there was some uproar on Twitter about The End of Illustrators, I was ambivalent. I work in games and have worked directly with illustrators for a long...

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Nostalgia and the Triforce% Run

This is a bit of meta post as this post isn’t actually on my blog, but I wrote about the recent Triforce% run over on Dirt. It’s 2500 words musing on the role of runners and how they relate to the...

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Finding answers to difficult questions

I’ve been working on a game engine in the background for a while. Most of this work though has been learning, with the idea of “oh yeah I’m also making a game engine” becoming a useful preface and...

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Talking To Machines, Or "Serendipitous Prompting for AI Image Generators"

I’ve been actively using Midjourney since I wrote that post back in June. The experience has been staggering in how so clearly there is my creative process before AI Art and after AI Art. The thing...

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